| Right
now for the actual modeling, I will
be modeling him in polygons as I've
said before there's already many good
modeling lessons out their and all
are slightly different. I can't explain
things as well a properly trained
3d artist would, I can only just show
you how I would go about my a making
a head. |
| One
of the best polygon modeling tutorials
is by Dave komorowski any one learning
should read it, he's a expert on his
edge loops and can explain about them
far better then I can. LINK |
| Right
just before I start, below I've attached
a picture, look at the lines i've
drawn we want our polygons to follow
the contours of the lines, this will
make it easy to create skin wrinkles
in the right places and the face expressions
will deform well. |
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| For
making a head you want good references
as many different facial expressions
and and a front and side view if you
can get them. unfortunately I have
not been able to find a perfect front
and side view of tom baker. |
| Below
I've attached the reference picture
I will be using, I put all the useful
poses and expressions on to one picture
for easy viewing, if any one reading
this plan's to try making the head
as well I've uploaded the full size
version which you can download, 711k. |
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| I
will also be uploading the base mesh
in stages up to a certain point, this
is because I will be modeling unaided
with no front or side pictures and
will be difficult for a beginner to
get the basic shape of the head. |
| One
last thing I need to think about is,
I'm trying to model a man of about
65 to 70 here and most of the pictures
I am using are younger. So at the
beginning I will be working off some
of the older pictures and using the
younger ones to make facial expression
later on. It should not be to difficult
I just need to capture his mad stareing
eyes and smile. |
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For
starting a head their's of
course many different ways,
I always start mine with a
single polygon using the create
polygon tool or just a simple
polygon plane like below.
I always start in the area
around the eyes. |
Here's
how I start, with just a single
polygon i will be working
pretty quick but i will try
and take a sreen shot for
all the improtant actions. |
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Open
the extrude edges menu so
its aways on the screen and
when extrudeing it's best
to check that keep faces together
is on in the menu. |
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I've
selected both edges of the
polygon then extruded both
sides at the same time and
scaled them out a little. |
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I've
selected the end of both sides
again and extruded them, I've
started to move the points
to form the shape of a eye. |
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Extrude
both edges again. |
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And
extrude again. |
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Now
i use the merge edge tool
to merge the two edges. |
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And
here's our basic eye shape,
the eye shape can be downloaded
Here. BasePart
1 i've put them up in
OBJ format if users of other
3d programs want to try. |
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Now
select all the outer edges
of the basepart and extrude
all the edges at the same
time. |
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The
edges extruded. |
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Now
I've moved the points to form
the shape of the eye socket.
mesh update here BasePart
2. |
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Now
where the red spot is I have
deleted the face, and where
the green line is I have extruded
a edge. This is because I
want the polygons to follow
the contours of the face and
I want that line of polygons
to run down the nose. Look
at the picture of the man
at the top of the page and
your see the area I just made. |
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Now
i've selected all the edges
I have hightlighted here and
then extruded them. |
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The
edges extruded. |
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