I
decided not to do a very complex scene,
so you can notice the importance of a good
texture-job. I spent half a day making this
simple mesh. It´s only two walls,
a column and some details for broken archs.
I just wanted to concentrate on texturing.
Here
is the wire mesh.
And
here the scene with (only) one direct light
(+ the skylight).
3DTotal
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After
creating this I inspected all of the three
TEXTURE CDs for taking the pics I was gonna
need. I chose two differents brick-textures,
their respective bump maps, some stone,
a ground and some pics with dirt, bare patches
and masks. Some pics I chose had not the
color that I wanted in my scene. They were
changed later.
The images below show an example of the
chosen maps.
With the Texture CDs it's hard to choose
only a few maps. These CDs are full of high
quality images!
When
I had chosen the maps, I took renders from
the front side, the left side and some renders
of custom views without any kind of texture.
I apply map coordinates with these clear
maps so I can fit the map in the right place.
Then I opened the maps in Photoshop and
started tewaking them a bit.
I
think that the really important thing in
texturing is the way you combine your maps.
A good idea for mixing textures is takeing
some dirt maps to make selections over another
maps. Another great way of getting really
nice results for concrete bare patchs is
paste pieces of them over the brick map,
take the bare set to 0. Choose Hard light
for blending mode and hand remove corners
to blend the spots in the wall. Remember
to have a base noise, for when you clear
the bricks under the bare. If you don't,
these bricks could be visible under the
bare patches (see pic below). As you can
see there are infinite possibilities.
After
finishing the maps, I started to work on
the Bumps. You'll allways want to emphasize
some areas (like bricks' gaskets). I assigned
the bump maps to the specular-slot, thus
I can better control, where I want highlights
on concrete parts of the scene.
Here is an example of process.
That's
all. I hope you find this little tut usefull.
Finally
I would like to congratulate 3D TOTAL on
the Texture CDs. I have tons of maps on
CDs and HDD, but there are many textures
and maps on the CDs that I haven't seen
before. All the textures are high quality
and two sizes (medium detail and hig detail)
are available. The maps have been very usefull
to me. The image of this mini-tut has been
mapped 100% with the maps included on the
Texture Cds. Variety, dirt maps, masks,
bumps, material libraries....
It's
a great job.
This image was created using
a few of the hundreds of textures from the
Total Texture CDs - very comprehensive texture
collections priced with the hobbyist in mind.
To see more examples, download free
samples and read full details follow
this link