'Lightwave'

.
"Modeling Nissan 350 Z" by Allan Jay Soriano


Deselect all and freeze the subpatch!we now have a solid model, the next step is the fun part of detailing, if you have a faster machine you can leave it in this high poly count settings.In my case i wanted it to optimized to save memory.Before performing the optimization select faces with glass, rear lights and trim materials and cut and paste in the next blank layer.
In the Construct tab select qemLOSS2 and select yes for mesh preservation. Now you cut your poly count to half! low memory and fast rendering.
If you wanted to delete the high mesh its up to you and leave the optimized car.
Select a blank layer and create a plane, perform bandsaw and add 2 sections.
After moving points and mirroring...
Dont worry for their side profile theres no need to follow the curvature on its side view, we will project this to our car's layer.
Create polys as fender and hood gaps now mirror them.
Select the car layer(optimized mesh) and partly select the created stencils as the background operand.
In multiply tab select drill, select y as the projection axis and select stencil, in surface assign material other than the default one.
We now have a good projection to the car's hood. Select the projected faces or to work faster select SelBy Surface this will select the same poly with the same materials.
On the right view select lasso the uneeded portion and leave the faces from where all gaps should occur.
Smooth shift and move downwards to make an inset.
Select all assign your default material.
Looking at the blueprints on the right view create polys for the gaps,do this in a fresh layer.
With the same procedure we did in drilling the car shell we will only change the axis of projection to x axis.
Now see the result!
 
3D Total Homepage