Select
these row of points and add weights about 60% each.
while
draging your mouse you can see the weight percentage at lower left corner of modeler.
we
will add another crease at the car's side section.
Select
these 5 polygons and smooth shift.
Shift+f
Killer
Loop! nope not the sunglasses you think of.
Just
like we did at the lower portion weld these group of points one at a time.Follow
the image.
Wow
there you go a nice crease..
The
car looks more defined.
Heres
the real glass!
In
point mode select these loop of points and extend them, scale holding ctrl and
dragging from the middle at the top view to extend the glass inward.
Press
q and assign material and name it glass.
Tired
of selecting loops one by one? try IKEDA's plugs theyre a time saver and very
useful.
Carefully
position your new surface by checking all views.
Now
select these 4 points and create poly.
press
p
Do
the same at the lower portion then select the two created faces and bandsaw them.(marked
red).
Switch
to point mode and weld the points that meets both ends (marked blue).
From
the previous elimination of loops,we have left a 2 point polys which are residues,
we will delete them as we dont need the two pointed polys.
Deselect
all, switch to poly mode press w and assuming your in subpatch mode select faces
with the + sign and press delete, now we have quads and tris in good order.
We
dont want the lights to go through under your car when we render it so we have
to cover it just like the real thing.
From
the front section select the points in the lower edge of the car all the way to
the back.
Start
from blue marking and ending at the red marking.
Better
yet use Ikeda's select loop to reduce time in selecting these points.