'Lightwave'

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"Modeling Nissan 350 Z" by Allan Jay Soriano


Add a little crease..shall i say lipo works?
Select these row of points and add weights about 60% each.
while draging your mouse you can see the weight percentage at lower left corner of modeler.
we will add another crease at the car's side section.
Select these 5 polygons and smooth shift.
Shift+f
Killer Loop! nope not the sunglasses you think of.
Just like we did at the lower portion weld these group of points one at a time.Follow the image.
Wow there you go a nice crease..
The car looks more defined.
Heres the real glass!
In point mode select these loop of points and extend them, scale holding ctrl and dragging from the middle at the top view to extend the glass inward.
Press q and assign material and name it glass.
Tired of selecting loops one by one? try IKEDA's plugs theyre a time saver and very useful.
Carefully position your new surface by checking all views.
Now select these 4 points and create poly.
press p
Do the same at the lower portion then select the two created faces and bandsaw them.(marked red).
Switch to point mode and weld the points that meets both ends (marked blue).
From the previous elimination of loops,we have left a 2 point polys which are residues, we will delete them as we dont need the two pointed polys.
Deselect all, switch to poly mode press w and assuming your in subpatch mode select faces with the + sign and press delete, now we have quads and tris in good order.
We dont want the lights to go through under your car when we render it so we have to cover it just like the real thing.
From the front section select the points in the lower edge of the car all the way to the back.
Start from blue marking and ending at the red marking.
Better yet use Ikeda's select loop to reduce time in selecting these points.
 
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