Deselect
your previous selection, in point mode create points press shift++ using RMB create
4 points just like the image on the left.Checking the top view, position points
according to its proper location, be aware of the cars curvature.
With
the old style select the four loop of points in order and create polygons from
it, press p.
Along
this tutorial you might find it very repetitive and were using a few tools creating
complicated model like this car, this shows modeler is so powerful that a simple
tools can create marvelous job!
The
result of creating polygons...
Unhide
everything!
press
\ to unhide...
Boring?
not anymore!
select
two points from newly created fender and two points from the front section, select
them in loop manner.
Create
polygons press p, now do the rest all the way to the bottom completing the door
section.
Now
select the three rows of polygons you have just created and bandsaw them to three
parts.
Select
bandsaw, press n for the panel to appear, again reset the action and do the following
as shown in the image.
After
performing the bandsaw, select the 5 points just above the car's door and extend
them ( POZ extender).
Move
them upwards and from the top view move them to the x axis until those points
touches the window frames.
When
we created the headlight sockets, we started from a new polygon, in this case
we will approach a different technique so pay attention to the instruction and
the images on the left.
Deselect
all, select two points near the rear light section, extend and move them accordingly.Your
points should rest just like the sample image.
When
done, deselect and try selecting these 3 points and create tri's, press p to create.