Step1:
Select the 12 faces as shown in figure on the left.Now Smooth shift, holding ctrl+LMB.
Step2:
Stretch..holding ctrl and dragging upward from the top (marked blue) untill you
get the result as the image on the left.
Step3:
Smooth shift and move backwards a little bit,smooth shift the second time and
move it backwards untill it matches the distance as the image on the left.
Lastly...
delete the faces to produce airdam of the car.The result of your project should
look like the image on the left.
Lets
give the fender a crease!
Select
two faces just like the figure labeled step1 then bandsaw and press n to make
the dialog appear, just like the last step eliminate the previous command by pressing
action then reset.Select the band and enter the value of 90%
Now
see the result, you get a nice crease that defines the fender do on the opposite
side.
The
next part of the tutorial will complete the car body so stay tuned for the next
episode, meamwhile practice the techniques you have learned and try to experiment
your own techniques!
Chapter 2
Hide
the entire front section, press -
Learning
from the first chapter of this tutorial do the same thing with the rear fender,create
disk,bevel, cut and delete the lower part.
Position
your newly created fender to the cars profile, do just like the sample image.
Before
we go further modeling the rear portion of our car let us change the backdrop
of our front view,locate where you have saved the image of the rear.
No
need to change settings just replace the image.
Select
the two end points of the fender and move them according to its curvature.
Do
the infinite style!
Again
select the outer vertex and extend them, and from all views position the extended
points along the fenders profile.