'Lightwave'

.
"Modeling Nissan 350 Z" by Allan Jay Soriano


The Socket...
In polygon mode select four faces in the headlight section, press shift+f for the smooth shift command and press ctrl+LMB do not move them yet.
While the faces still selected press drag tool or ctrl+t and move the four corners matching the image on the left.If done correctly you can now proceed to the next step.
To make sure check all views and see if theyre in the right position.
Step1: Move them a little downwards...
Step2: Another smooth shift...
Step3: From the side view rotate them and make it planar to the y axis just like the image labeled step 3.
Now to add crease to our headlight socket, select two faces from our first smooth shifted faces (see image labeled step 1) and bandsaw them.
In step 2 move the points from the corner (marked blue ) outward and see the result as you pull them untill you get the right crease.
Heres what you got after pulling those points, a nice crease on the car's headlight socket.
The next step will be completing the front section of our Z car.
The Airdam...
In polygon mode select the two faces...
Now hit bandsaw and press n, press clear to eliminate the previous cutting performed.
In operation tab select add and click once in the white portion, now you have 2 cutting sections.
Go back to edit mode and select the first line and enter the value of 10 and to the second line enter 90 for its value and execute the command.
The result of cutting the bumper portion affected the fenders curvature, ok this is not a problem you can always adjust them without the pain, remember the first step creating the fender we created with 8 sides? well heres the benefit of it we can add sections but we can easily adjust its curvature, the less division the eassier to edit.
Go to the side view and in point mode move the points that made the trouble and fix them.
Mirror! deselect all and press shift+v and press n for numeric value,press action then reset and check merge points.
 
3D Total Homepage