In
polygon mode select four faces in the headlight section, press shift+f for the
smooth shift command and press ctrl+LMB do not move them yet.
While
the faces still selected press drag tool or ctrl+t and move the four corners matching
the image on the left.If done correctly you can now proceed to the next step.
To
make sure check all views and see if theyre in the right position.
Step1:
Move them a little downwards...
Step2:
Another smooth shift...
Step3:
From the side view rotate them and make it planar to the y axis just like the
image labeled step 3.
Now
to add crease to our headlight socket, select two faces from our first smooth
shifted faces (see image labeled step 1) and bandsaw them.
In
step 2 move the points from the corner (marked blue ) outward and see the result
as you pull them untill you get the right crease.
Heres
what you got after pulling those points, a nice crease on the car's headlight
socket.
The
next step will be completing the front section of our Z car.
The
Airdam...
In
polygon mode select the two faces...
Now
hit bandsaw and press n, press clear to eliminate the previous cutting performed.
In
operation tab select add and click once in the white portion, now you have 2 cutting
sections.
Go
back to edit mode and select the first line and enter the value of 10 and to the
second line enter 90 for its value and execute the command.
The
result of cutting the bumper portion affected the fenders curvature, ok this is
not a problem you can always adjust them without the pain, remember the first
step creating the fender we created with 8 sides? well heres the benefit of it
we can add sections but we can easily adjust its curvature, the less division
the eassier to edit.
Go
to the side view and in point mode move the points that made the trouble and fix
them.
Mirror!
deselect all and press shift+v and press n for numeric value,press action then
reset and check merge points.