Select
the row of points in order we are going to extend them all the way to the center
of the car's hood.
Hit
extender and go to the next step.
Precision!
Precision!
We
have to be precise when it comes to the middle section so we can have a clean
mirrored object and merged them completely flawless.
With
the points still selected after hitting extender press the move tool and hit n
for numeric value, a panel will appear in your screen just like the image on the
left and put 0 on the x value this way all the points selected are perfectly aligned
in our x axis.Leave the y and z value unchanged then press ok.
Nice!
the result of moving points in 0 axis.
With
all extended points still selected we will move them according to the cars curvature,
instead of moving them one by one we can move them via stretch command.Press h
for stretch, position your pointer in the last point near the windshield (marked
blue!) hold ctrl and drag sideways untill the end point reaches the cars front
most section.Then position your pointer again at the first point (marked blue!)
and hold ctrl and drag upward untill the rest of the points layed perfectly along
the cars profile.
Stretching
technique reduces the number of editing and preserving the right distances between
our points.
Check
all your viewports and see if you can refine them to your liking.Your project
should look like the image on the left.
If
moving points and all the editing is done, deselect the row of points and go to
polygon mode.We will add section to our hood to give more definition.
Press
shift+k or the knife tool and cut the fender just like the sample on the image.
Go
back to point mode and select the newly created row of points and position them
at their right places using the stretching techniques.
If
youre done we can proceed to the next step.
Still
on the point mode select the row of points and hit extender command and move to
our next step.
Looking
at the front profile, move the row of points we have just extended from the previous
step.
Do
the stretch technique to position the points in the right viewport making the
backmost point as your pivot and stretching all the points sideways untill the
first point reaches the bumpers tip.
Your
project should look like the image in the next step.
After
positioning your points and matching the bumpers curvature deselect all points.
Now
select the two points in order just like the image on the left.Weld the two points.
Again,
select the previous five points and extend it all way down to complete the bumper
and weld the two points (from the fender to the bumper) just like the previous
procedure.
Deselect
all points from the previous editing.
Now
select the two points and extend it and deselect the two again.