Our
fender already extending to the car hood i hope everyone followed the steps with
no pain :)
Our
fender already extending to the car hood i hope everyone followed the steps with
no pain. :)
The
next steps of this tutorial will define our headlight sockets so grab a beer and
enjoy modeling!
Now
select the five points as shown in the image left, and hit extender again we will
extend the chamfered part of our headlights socket.
With
the five points still selected, use drag tool and move those points into position
just like the image on the left.
If
your extended polygons were inverted, select those faces and press f to flip,
this happens when selecting rows were done in opposite direction.Now when your
done we can move to the next step.
Looking
at the top view select the two points as shown in the image, again follow the
orders of selection then weld the points.
With
the same manner weld the other two points following the image on the left, the
resulting extended polygons will have tri's in both ends.
Back
in top view select the two points just above the headlights socket, the selection
must be the same as the image on the left.Then extend those two points and proceed
to the next step.
After
extending the two points select another 3 points just like the image on the left,
now we are ready to bridge the fender to the car's hood.
Press
p to create polygons, again if the resulting face is inverted just hit f.