'Lightwave'

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"Modeling Nissan 350 Z" by Allan Jay Soriano


Our fender already extending to the car hood i hope everyone followed the steps with no pain :)
Our fender already extending to the car hood i hope everyone followed the steps with no pain. :)
The next steps of this tutorial will define our headlight sockets so grab a beer and enjoy modeling!
Now select the five points as shown in the image left, and hit extender again we will extend the chamfered part of our headlights socket.
With the five points still selected, use drag tool and move those points into position just like the image on the left.
If your extended polygons were inverted, select those faces and press f to flip, this happens when selecting rows were done in opposite direction.Now when your done we can move to the next step.
Looking at the top view select the two points as shown in the image, again follow the orders of selection then weld the points.
With the same manner weld the other two points following the image on the left, the resulting extended polygons will have tri's in both ends.
Back in top view select the two points just above the headlights socket, the selection must be the same as the image on the left.Then extend those two points and proceed to the next step.
After extending the two points select another 3 points just like the image on the left, now we are ready to bridge the fender to the car's hood.
Press p to create polygons, again if the resulting face is inverted just hit f.
 
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