'Lightwave'

.
"Modeling Nissan 350 Z" by Allan Jay Soriano


Chapter 1
This tutorial is suitable for beginners to intermediate users of Lightwave 3d and im assuming that the basic knowledge from the software is at your hand.The procedure will also work on different package such as Maya and Max so other users may apply this techniques.
Before starting with this tutorial i recommend using POZ Extender plugin which you can download at Flay.com, this version is a non-looping extender which eliminates those unwanted back faces.
The car were going to model for this project is the Nissan Z you can get a copy of its blueprints at Onnovanbraam or at Suurland.
Setting backdrop:
Heres a quick settings to get you started.
TL: 512 res
-100mm
0m
16m
BL:512 res
0m
0m
5m
BR:512 res
0m
0m
5m
Hide our fender, select all and press - to hide.From the top view draw a box draging from the red mark below all way up to the red mark above, we will create our headlight sockets.
Press SHIFT+D to access the subdivide panel and choose faceted leave the fractal value unchanged.We have subdivided our plane to four sections and ready to define its shape,Hit TAB for subpatch mode and move to the next step.
Assuming you have understood the techniques from our previous steps the figure at the left shows the result of moving points conforming to the shape of the headlights.Again pay attention in all views and see if you get in right places.
Your project should look like the image on the left.
When modeling, i recommend turning off the specular and put darker color to your object in order to get things more visible a get lots of control.
Press \ to unhide our fender created earlier, in point mode select the 2 points in order 1 & 2 as shown in the image, yes it should be in order the last point you have selected is where all the previous selection will take rest thats what modeler behaviour is, press ctrl+w or weld points.
Select the other 2 points and weld them.The project should look like the image on the next step.
 
3D Total Homepage