This
brief tutorial will explain how the missing
plaster on the walls above the gate and
door was made.
It assumes that you know how to draw a continous
spline, or how to draw them independently
and attach them.
First, I created a spline, as you
can see in white in the image to your
left.
Make sure that the beginnings and
ends are welded, so you will not run
into problems later on.
It's easy to find what's wrong in
a simple model like this, but it's
a good routine to weld the end points,
before you get lost in a more complex
model.
Once
it was done, I created a small plane
and placed it
in the same level plane with the spline,
so it's not in the front of it, nor
behind.
Secondly, I extruded my spline. With
the amount you can control the thickness
of the wall.
Then I dropped a UVW modifier on each
piece for texturing (plane for the
plane and box
for the wall, makes sense, right?)
I used only 3DTotal maps in this
image.... as you can see a brick
and another wall color did the job
just fine.
I
gave a good amount of bump to each
texture and lowered the Blur, which
makes the surfaces look really rough.
If you place the light in a good
angle, it will show even more. You
have to play with it a little bit.
And this completes the general idea
of how the wall was made. I recommend
this way of creating holes on a
wall in Max, since Max's boolean
operation is a nightmare, but of
course it works in all other packages
as well. :)
This image was created using
a few of the hundreds of textures from the
Total Texture CDs - very comprehensive texture
collections priced with the hobbyist in mind.
To see more examples, download free
samples and read full details follow
this link