The
Gates of Hell was created for the 38th
3Dluvr contest entitled "the gates",
which got 3rd place. I was wondering how
many people in the contest would make
the gates of hell and how would be the
most obvious representation. I remembered
Rodin´s the gates of hell.
I wanted to make the gates of hell but
not the gates of hell of the hell itself,
I wanted one gate sculpted in stone, but
still very scary. Something high detailed,
like baroque ornaments.
One
of the first concept I drew the umbral
with a lot of serpents
(the
serpents has a lot of symbology in mythology
and religions), then with confused details
of rock and mystic ornaments and finally
with a lot of nude human bodies representing
their souls trying to move up to the paradise(or
get out the hell). Mixing the concepts
and re-elaborating some parts, I got the
whole gate concept finished.
References
3DTotal
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Planning
stages
The
planning is generally an underestimated
process of execution, but in the gates
of hell I had to take care in a special
way as it was cleary very complex to manage(the
final concept had the umbral filled with
human figures, and a human figure requires
a mininum number os polys to be recognized)
The
first main problem I had was about human
figures and how to manage the polycount
and still position the figures, arrange
elements and the realtime viewport continues
at an acceptable frame rate. The other
problem was the time, I had the contest
deadline to meet. So I decided to start
from the most complex part, I started
modelling the human figure and use the
layer system to manage. Is crucial to
solve the problemas when working with
complex projects.