'3D Studio MAX'

.
"Flower Bug" by Jacob Johnson


Now for the bump map, take the original petal, desaturate it and take the levels down to something like this. And make sure you blur the bump map so you get a nice soft bump on the petal.

Now we can take it into 3D Studio Max and create our flower. Here is a screen of the flower I created in Max. The one petal texture was used for all of the petals. For the stem, since it is not really seen, I used a simple green color.


The bugs are modeled using a sphere and another texture I created in Photoshop. A basic 3 point lighting system was used to give the flower its realistic look and feel.


Each light has a different color according to its position around the flower. Each light also varies in brightness. Here is a screen of the light properties.




3DTotal Advertisement - We need your support!

As well as you tutorial hungry people eating through a terabit of bandwidth each month we also have many additional staff and running costs involved in creating these free pages. We want to continue bringing you many free tutorials and resources everyday, so PLEASE check out our products and amazon affiliate schemes via the above banners. Many thanks!




Here is a render of what the petals look like before post production in Photoshop.


After color correction and adjustments


And the final image with depth effects


Page 4


3D Total Homepage