Now
back to the front of the car. You
need to use the techniques you have
learned this far to create the the
bulge on the front of the car. You
can see the smoothed and unsmoothed
versions below.
Now
rearrange vertices to form the shape
of the headlight. You might also have
to do some cuts and welds until you
have a nice shape of polys defining
your headlight. Remember, you need
to get it as close to a perfect circle
as you can. I arranged the polys into
a pentagon shape so I could get a
nice round shape when smoothed. I
also had to perform a number of cuts
to get the right shape for the light
and surrounding a area. Make sure
that you do any vertex cleanup that
may be required. This is what mine
looks like:
Now do the same thing you did for
the main headlight for the smaller
headlight. You also need to make an
indentation for the Fiat badge that
will go on the front of the car. To
do this you will need to cut a few
edges to define the shape and then
extrude some polys inwards a small
distance. I also chamfered by about
0.3 to give it a nice, clean edge.
You should easily be able to do this
using techniques we've already used
many times in this tutorial. This
is what it should look like after
all this:
Alright,
we are going to leave the front now
and go to the back of the car. Now
there are many ways to do the back
of the car depending on what exact
model of Fiat 500 you are modeling.
Select all the polys shown and detach
them. Hide all the other parts of
the car and leave the polys you just
detached visible.
Do
the same thing that you did for the
door on these polys. Shift-drag them
forward a little distance and then
flip the normals of the cloned polys.
Use the create tool under the polygon
sub-object level to join the two sets
of polys and then chamfer the edges
to give a nice seam to the rear engine
door. When you have done this, it
is time to create the indentations
for the handle and the license plate.
Just as you did the indentation for
the front badge, make some cuts in
the shape of the indentation and then
extrude inwards a little and then
chamfer to give you something like
what is shown below. Don't forget
to do some vertex cleanup. I'm not
going to take you step by step through
this because by now you should know
how to do it since we've done this
many times in this tutorial. This
should be easy for you by now!
The vents on the back will be done
later when we do the trim and accessories
of the car. What you should do next
is to extrude inwards and chamfer
the edges of the back of the car where
you just detached the polys for the
back engine door so you can get a
nice seam. Then do the back window
just the same way that you did the
side windows. Arrange/cut edges or
vertices to form the shape of the
window and then detach the window
glass and then extrude inwards and
chamfer. Don't forget the vertex cleanup.
After all that you should have something
like this:
Do
the windshield the same way you did
the other windows. The last thing
you need to do is to detach the top
polys that make up the sun-roof. This
is easy. Do it like you did the door.
3DTotal
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Final Word!
Well,
the main exterior body of the car
is now finished. It took a while to
get to this point but you made it
this far. There is still a lot of
work to do before the Fiat is complete
but this section has turned out very
nicely.
What you need to do now is to tweak
things the way you want them. There
is a lot of tweaking that you can
do to make this model better. Vertices
can be moved around or welded, edges
can be cut in, chamfers can be done
to define lines better and make things
more visible. How you tweak is up
to you.
In
the next section you will tackle adding
the trim and accessories for the car
such as lights, fenders, window glass,
and more. That section will be easier
than the one you have just finished.
The section after that is the making
of the tires and this will be easier
still. The tires on the fiat 500 are
very straight forward and easy to
make.
Up
to this point, your model should look
something like this: