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More
detailing
The
first thing you need to do is create
a lip of polys for the front of the
car. Do this the same way you did
it for the hood.
Select the edges shown below and chamfer
them by 0.1. You may model the inside
of the trunk if you want but for the
sake of time, we will not be doing
that in this tutorial, especially
since the trunk will be closed at
all times.

Create
the cut shown in red all the way to
the back. Now select the polys the
thin row of polys you just created
and extrude them by 2.5.
Now
chamfer the edges shown in red.

Doors
Now
we want to detach the doors but there
are some things we need to do first.
Create the cuts shown below in the
side of the car.
Now
rearrange vertices to form the shape
of the door. Select the red polys
below and detach them, name them "Door".
Hide the rest of the car, leaving
just the detached door visible.
Create the cuts shown in red so you
can form the shape of the window.
Detach the polys that make up the
window glass and name them "Window
Galss" then hide them for now,
you'll use them later.

With
all the door polys selected, hold
down shift and drag it a little distance
in the x direction. Flip the normals
of the cloned polys so they are facing
the other direction. Now you have
to create polys that join the two
sides of he door so go around the
whole edge of the door and window
creating polys that represent the
thickness of the door. At the end
you should have a solid door shape.
Select all the edges shown in red
below all around the door and window
on the outside and inside and chamfer
them by a small amount (say 0.1 or
0.2). Whatever value you decide to
go with, make sure you remember it
because that is the same value you
will use later. This setting will
determine what the door seams look
like. I used 0.2 but it's a matter
of preference.
Ok
the door is now finished for now.
You will add the trim and door glass
later. Now hide the door and unhide
the body of the car. Select the edges
that outline the door and extrude
them inwards a small distance. Chamfer
the resulting edges by the same amount
that you chamfered the door and that
will create a nice seam. Perform any
vertex cleanup that's necessary. Unhide
the door and it should look something
like this:

Now
you need to create the rear side window.
Hide the door again. Create the cuts
shown and then reposition vertices
to form the shape of the rear side
window. Detach the polys that make
the inside of the window and extrude
the edges inwards and chamfer like
you did for the door window. Do any
vertex tweaking and cleanup necessary.
At
this point this is what you should
have. You will notice that the two
side windows do not line up perfectly
but this is ok because you will fix
that when you put the trim around
the windows.

This
is as good a time as any to do the
insides of the wheel arches so you
can get them out of the way. You should
also go around the whole car and give
the panels some thickness. Just do
some extrudes inwards along with some
chamfers as well as some vertex tweaking
until you have something like this.
You can put as much or as little detail
as you want.

Now
hear this, I've been getting many
emails telling me that the rest of
the pages are missing. Apparently
people are not reading the start page
of this tutorial where I state that
the tutorial is not complete yet.
Therefore I will repeat it here. This
tutorial is not finished yet.
I apologize for the inconvenience.
Otherwise I can just remove the tutorial
until it's all complete.
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