Right!
Now you are going to put a top on
this car. You will detach the windows
later so for now you'll just build
the basic shell. Begin by going into
"Polygon" mode and select
these two polys from the hood of the
car.
Hold
down shift and drag the polys to the
roof area. When a dialog box appears,
select "Clone to Element"
and then click OK. Make sure that
you also drag the polys upwards in
the left viewport so they are properly
positioned at the height of the roof.
Now
start building polys towards the back
as shown in the pictures below. Position
vertices as shown. You will notice
that not all of the blueprints will
line up properly at this stage. This
is fine as long as the differences
are not too severe. You will also
notice that there is an edge missing
in the roof section to join with the
back of the car. This is easily fixed
by making the cut shown with a yellow
line. Weld vertices in green circles.
Create
the three rows of polys shown below.
Shift+drag
the edges in red and then move the
vertices to the positions shown by
the green arrows and then weld them
there.
At
this point you should have what can
be seen on the left.
Well,
now would be a good time to add a
"Meshsmooth" modifier to
see how the shape looks so far. Click
the "Modifier List" drop-down
menu and select "Meshsmooth"
from the list. Set iterations to 2.
Hit "M" to bring up the
material editor. Click on the material
you used on your mesh if it's not
already selected. Click on the "2-Sided"
checkbox under "Shader Basic
Parameters" to make the material
double-sided. Your mesh should look
like this at this point (see left).
Closing
off the top of the shell
Now,
you need to create a poly for the
front side window. Go into "Polygon"
mode and click on the button labeled
"Create" under the stack.
Now start with the vertex shown in
red and click the four vertices shown
in an anti-clockwise direction until
a new poly is created.
Extrude the edges shown in the picture.
Now
extrude the edge as as shown by the
red line. Weld the vertex shown in
the green circle to the corresponding
one on the rest of the car mesh. Don't
worry about the two vertices shown
by the green arrows. There will be
a gap in the mesh but that's ok because
we are going to detach the mesh later.
Create
the two cuts shown below:
Shift+drag
the edge in red and then move the
vertices to the positions shown by
the green arrows and then weld them
there.
Shift+drag
the edge in red and then position
vertices as shown. Make the cut shown
by the yellow line and then weld vertices
in green circles.
Continue shift-dragging the red-marked
edges:
There
is a small area of the front fender
that we forgot to create earlier on
so we can quickly do that now. Simply
select all the edges in red and shift+drag
them downwards. Position the vertices
as shown.
3DTotal
Advertisement - We need your support!
As
well as you tutorial hungry people eating through a terabit of bandwidth each
month we also have many additional staff and running costs involved in creating
these free pages. We want to continue bringing you many free tutorials and resources
everyday, so PLEASE check out our products and amazon affiliate schemes via the
above banners. Many thanks!
This
is what the mesh should look like
with smoothing on at this point.
Note the little gap that I mentioned
earlier.
Now at this point you have the basic
shell of the car. I
t's now time to start adding the little
details that will turn it into a Fiat
500.