In
order to mirror the back wheel arch,
it had to be detached from the original
mesh. The next task is therefore to
re-attach it to the original mesh
so that you can continue building
the shell of the car. Before you can
do this, you have to remove the "Meshsmooth"
modifier from the top of the stack
of the original mesh. Select the first
mesh and right-click the "Meshsmooth"
on top of the stack. Select "Delete"
from the resulting list. The mesh
is no longer smoothed. Now, to attach
the back wheel arch, look further
down the panel under the stack of
the original mesh and click the button
labeled "Attach" and then
click on the back wheel arch mesh.
The two meshes are now one again.
Deactivate the button by clicking
it again.
There
is a thin line of polys that runs
at the top of the mesh that we need
to continue. Select the edge shown
(1)
and shift+drag it to the first position
at the beginning of the door (2),
weld the vertices that overlap and
shift+drag again to the center of
the door in line with the edge you
cut (3).
Weld the overlapping vertices here
too and then shift+drag again to the
end of the door and once again weld
the overlapping vertices. The picture
below shows what I mean.
Select
the three edges at the end of the
door and shift+drag them to the position
shown in the picture. Weld the vertices
in the green circles.
Shift+drag
the edges shown in red to the position
shown and then move the vertex in
the green circle to the other vertex
and weld them.
Repeat
the previous step twice until you
have something like the picture below.
Weld the vertices in the green circles.
Once
again, repeat the previous steps until
you have this:
Now
just do some vertex tweaking until
you have this. Make sure you also
use the top viewport to line up the
vertices with the blueprints.
Onto the rear end
The
two edges shown in yellow used to
be one single edge but it got divided
into two when you made some cuts in
the front wheel arch. As it turns
out, this works out great here too.
Select the two yellow edges and shift+drag
them as shown and position the vertices
as shown.
Shift+drag
the indicated edge and position the
vertices as shown.
The
back area needs to be rounded more
if you look at the top viewport so
make the cuts shown below and move
vertices around until the shape has
more curvature.
Here
are the before and after pictures
from the tope viewport. Some more
tweaking might be necessary later
but for now this is good enough.
Select
all the edges shown and shift+drag
them downwards. Weld the two vertices
in green circles.
3DTotal
Advertisement - We need your support!
As
well as you tutorial hungry people eating through a terabit of bandwidth each
month we also have many additional staff and running costs involved in creating
these free pages. We want to continue bringing you many free tutorials and resources
everyday, so PLEASE check out our products and amazon affiliate schemes via the
above banners. Many thanks!
Make
the cut shown in red and tweak the
vertex placement for a rounder shape.
Select all the edges shown and shift+drag
them. Now just do some vertex tweaking
until you have this. Make sure you
also use the top viewport to line
up the vertices with the blueprints.