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Detailing
the wheel arch
Well,
the front wheel arch is coming along
but it's not detailed enough. More
edge cuts are needed to add more detail
to the arch. More guide lines are
needed. Create the new lines in the
positions shown by the red lines and
then make cuts on the mesh corresponding
to the guide lines.

Go into vertex mode and move the new
vertices created by the new cuts until
you have something like this:
Now
we want to see what this will look
like smoothed so we need to add a
"Meshsmooth" modifier to
this mesh. With the wheel arch mesh
selected, go to the stack, click the
"Modifier List" drop-down
and select "Meshsmooth"
from the list. The "Meshsmooth"
modifier will be placed on top of
the "Editable Mesh" modifier.
Change the number of iterations to
2. The mesh will become smoother but
more dense.

It
looks good but it's not perfect so
we must add more detail to the unsmoothed
mesh. Go back to edge mode under "Editable
Mesh" and cut the new edges shown
in red.

Go
into vertex mode and adjust the new
vertices to round off the front wheel
arch. The wheel arch is now finished
for now. This is what you should have
at this point:

Now
we can move on to the the area around
the front wheel arch.
Moving
on to the front of the car
Ok,
things are going to start moving faster
now. go into edge mode and hold down
ctrl and select the two top edges
of the mesh and then hold down shift
and drag them upwards in the direction
of the arrows. Go into vertex mode
and position the vertices as shown
below in all the viewports.

Select
the indicated two edges and shift-drag
them out in the direction of the arrows.
Go into vertex mode and position the
vertices as shown. You will eventually
have two vertices where the green
circle is. Select both vertices. Under
the stack, a little further down the
panel, under "Weld", put
2.0 in the box next to the "Selected"
button and then click the "Selected"
button to merge the two vertices into
one.

Once
again, shift-drag the edge indicated
and then position the vertices. Weld
the two vertices in the green circle.

It
needs to be more curved in this area
so go back to edge mode under "Editable
Mesh" and cut the new edges shown
in red.
Now
we can move on to the the area around
the front wheel arch.
Next Page: More on the front of the
car.

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