The inclusion of an interior for
your car model can make the difference
between a very realistic looking
model and one that is good but not
good enough. Seeing the seats and
steering wheel and such through
the windows of your car adds the
kind of realism to a model that
simple black tinted windows can't
provide. Not matter how good the
car model is, it will be lacking
without the interior. That said,
it is also prudent to realize that
the creation of the interior will
only make your model that much heavier
on polys and your computer might
complain a bit. This is why when
I make an interior, I don't make
it very high-poly unless I plan
on doing some renders from inside
the car. However, for this tutorial,
we will create the interior in such
a way that you can easily make it
high poly if you decide you want
to render the interior through use
of the number of iterations on your
Meshsmooth.
This
part of the tutorial assumes that
you have been through the earlier
parts of the tutorial and that you
are familiar with the techniques
used because I am not going to explain
things in the kind of detail that
I used earlier in the tutorial.
The
first step is to prepare the inside
of shell of the car for the seat,
steering wheel etc. The shell of
your car at this point does not
have a floor and you will add one.
Start off by hiding all the parts
of the car except one of the halves
of the body. You
only need on half of the body so
you can easily work on the inside
of the car without the other half
getting in the way.
You
will start with the edge of the
door and construct in in such a
way that you will give it a lip
like a real door would have. Try
and get references where the door
is open so you can see what the
lip looks like. With a little bit
of tweaking and some edge extrudes,
you should get a lip like this on
the door:
Now
through a series of extrusions,
create the area under the front
seat up to halfway point of the
car as shown below.
Extrude
backwards in the direction of the
red arrows and then make the cut
shown in green. The top polys of
the car are hidden to better show
the interior. Continue building
backwards as indicated by the arrows
and then weld the two vertices in
the green circle.
Now
continue building the back part
of the inside and eventually you
will have something like the image
below. You can put as much or as
little detail as you want. Make
the cuts shown in red so you can
add more definition to the rear
seat area.
Create
the red cuts and then build the
polys shown in green to cover the
wheel arch.
Continue
building the inside of the roof
of the car from the back and continue
building towards the front of the
car.
Continuing
towards the Front
The
front is done pretty much the same
way you did the back. Just keep
creating polys to give the car an
inner shell. The dashboard of the
Fiat 500 is very simple to create
since it's very basic and uncluttered.
Make the extrudes shown with red
arrows to start the dashboard.
Do
some extrusions to connect the dashboard
to the floor of the car.
Now cover the front wheel arch like
you did the back one. The basic
interior shell of the car is now
ready to be detailed and defined
more. Detach all the polys of the
interior shell that you just created
and name them "Inner Shell"
and add a Meshsmooth to them. The
number of iterations depends on
you and how much detail you want
for the interior. Hide the rest
of the car leaving just the inner
shell. Now chamfer the edges around
the wheel arches to define them
better and then do any necessary
vertex cleanup. Go through the inner
shell doing chamfers to give definition
to places that you think should
be more defined. You can mirror
an instance of the inner shell so
you can get a better idea of what
it looks like. At the end of it
all, you should have something like
this:
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The
interior is now ready for chairs
and all the other stuff. But first
you should adjust the door so that
it fits better. Right now, the door
looks something like the image below.
This was fine if you didn't plan
on doing in an interior but now
that the interior must be done,
it has to be tweaked to more resemble
a real door on the inside. Remember
that you adjusted the vertices of
the door opening of the body so
you must now adjust the vertices
on the door to match. Unhide the
body of the car and tweak the door
vertices until you have a door that
fits better in the opening on the
body.
Continuing
with the door, you should create
the cushioning in the door. This
is simple and all it takes is creating
a box and then adjusting and Meshsmoothing
it till you get this:
Now Just position it in the door.
Clone it and put in the back seat
area. You will need to tweak vertices
to make it go around the wheel arch
but you should get something like
this:
Proceed to the next
page for more on the interior!