'3D Studio MAX'

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'Fake GI'
by Bonar Siregar


In this simple tutorial, I am going to explain how to make a ’’Fake Global’’ illumination (Fake GI) without using any 3rd party render which nearly is the same quality as using GI’s but less time consuming to render.

Ok, Change the selection ALL (see image below) into lights which will help the selection of light. Use the Move tool to move the lights. Gizmo X, Y, Z, to move the light to the precise position.

Now create a Target Direct light in the viewport.



Set the Target Direct light to (0, 0) in X, Y, Z gizmo.



Then set the Direct as well to (0, 0) in X,Y,Z gizmo. After that drag it to X gizmo using move tool.






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Select the light (the target and the direct*), then group it



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