Now,
we will have a closer look at the
way the scene is lit.
It
might suprise you but there is neither
a single standard light nor a photometric
light in the scene. The only lightsource
is the panel at the top. That the
objects in the scene are still nicely
illuminated can be achieved by applying
an Advanced Lighting Override Material.
As
you can see on the screengrab, I put
in a Luminance Scale of no less than
500. However, I suggest to try out
other values, too. By doing so you
will definitly find a setting that
suits you as well as the scene you
are working on.
I
assigned a Gradientmap to the Self-Illumination
slot of the panels texture. This results
in a very strong and bright colour
for the panels in the ceiling, leaving
us with a contrast that is just as
strong.
MAX's
Linear Exposure Control will
grant a correct illumination of the
models in your scene.
Finally,
a glow effect on the panels and little
bit of noise round off the image.
Perhaps,
next time you create an image of your
own, you will try out what I have
told about. :)
Thanks
for joining me in this tutorial,
I hope I was of assistance.
Edoardo
Belcini
This image was created using
a few of the hundreds of textures
from the Total Texture CDs - very
comprehensive texture collections
priced with the hobbyist in mind.
To see more examples, download free
samples and read full details follow
this link