'Maya'

 
'Dynamic Camera Setup' by Julian Sarmiento


11b. Springs Interactivity:




Now in this order:

1. Select the particles 1,2, and 3 creating a triangle
2.With the particles selected press the Ctrl key and select the Dynamic_spring from the outliner.#4
3. Go to soft/rigid Bodies – Create Springs – Options and Check the "Add to Existing Spring" Option.
4. Press apply #5

The advantage of adding an existing spring is that all you need to do is change the attribute once without having to go to multiple springs attributes.


11c. Springs Interactivity:



Proceed to repeat step 11a to 11b and create a net as it show on picture 11c. Make an X type of the netting on left and right sides of the box.
For the bottom part create the same thing but instead of left and right make it front to back .


11d. Springs Interactivity:



Select the Particles Attached to the Plane and go to soft/rigid Bodies – Create Springs – options. Start with the Spring Name to PlaneSprings and creation Method to Wireframe and the Wire Walk Length to 2.

12. Dynamic Camera setup:



At this Point proceed to select the Dynamic_Camera and go to Display-Object Display- Template. By making our Dynamic Camera Template we will be sure not to select it by accident.

13. Dynamic Box Render Stants:



Select the Dynamic box and press Ctrl A to bring the Attributes Editor Scroll down to Render Stats and deselect all these attribute.

We do this to make sure it would not render and we are using the Poly cube just for the Dynamics.

14. Playback :



Something really important to know is that every time you do a simulation you have to run on every frame.

Go to Window – Settings/preferences – Preferences – Timeline and change the Playback Speed to Play every frame.


15. Particle Disk Cache:



After you have done all the animation and you are happy with the results we need to cache our particles, this will help us for two things.
First of all, we can now scroll back and forward in our time line.
Second, we insure that what we see is what we get on render time.
Go to Solver – Create Particle Disk Cache – Options – Name the cache file and apply. After you have done this you can see that now Particles had being cache into a file if you want to make any changes you can always delete the Cache or rewrite

16. Final Explanation and Usage :



Let’s take a second to see how this works. The Dynamic_Camera is a child of the Rivet Constraint (Locator) – The Rivet is Constraint to the Plane – The plane is dynamically constraint with springs to the Dynamic Box – the Dynamic Box has a goal that is the Master Box – The master Box is a child of the Master Camera.

The springs help to recreate: resistance, jarring shocks, and vibration. At this point just animate the Master Camera just as you would for any shot and render from the Dynamic Camera. To change how the camera is reacting just change the Stiffness and the Damping of the Dynamic Springs


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