Now most of this information was gained a long time back for UT2003 from another source of whom I know nothing about except it refers to a guy called Erik. If you want a more specific link Mr Erik, please tell me so I can give you the credit you are due and my praise for saving me many months in a comatose state of frustration and stress. The 15 sockets are as follows, and cover most if not all of the needed information to get your character to work correctly in UT2004. Note if your bone name has spaces in it, type your bone name within quotation marks (ex: "Right Shoulder"). And don't forget to apply the changes once done. AttachAlias BoneName (in my instance) righthand Bone_weapon Weapon position FlagHand Bone_weapon Flag position rshoulder Bip01 R Clavicle Dismemberment location, Team Corona lshoulder Bip01 L Clavicle Dismemberment location, Team Corona rfoot Bip01 R Foot The flag for the right adrenaline speed trail. lfoot Bip01 L Foot The flag for the left adrenaline speed trail. head Bip01 Head Used for the Big Head Mutator,head blown off, etc. Use your neck joint. spine bip01 Spine when your torso gets blown off, and other stuff. Use one of your lower back joints. rthigh Bip01 R Calf When your right leg flys off, catches fire, etc. lthigh Bip01 L Calf when your left leg flys off, catches fire, etc. rfarm Bip01 R Forearm Effects for your right forearm. lfarm Bip01 L Forearm Effects for your left forearm. The following are used for blending animation purposes. So if you want to get your character to work properly you need to add these. If your character is not blending properly (top half works but the bottom doesn't, legs work but the top doesn't etc.) then this is probably where the problem lies and can usually be fixed with playing around with the bone order. Bip01 Bip01 Your skeleton's root bone. Bip01 Spine Bip01 Spine Highest Spine bone in your hierarchy. Bip01 Spine1 Bip01 Spine1 Next spine bone in your skeleton. Bip01 Spine2 Bip01 Spine2 Next spine bone in your skeleton. Bip01 Head Bip01 Neck Your neck bone.