I will have to assume you have a basic understanding of MAX knowledge, although I do get down to the very basics. I'll cover as much as I can for those who have just jumped on the 3D bandwagon (what took you so long! :) but I can't guarantee I'll get everything in. So good luck to all and hope it's helpful to you. It is a bit tedious I'm sure for some (I realise I drag it out a bit) and I apologise for that, but sometimes covering everything enables you to pick up some of the small, yet very handy things to know. The things in bold, however, are the most important things to note. So if worse comes to worst, skim and then focus on that.
Once again I have to give credit to all those who have got me where I am from family and friends for support, and also the many people who use forums ( www.3dbuzz.com is excellent source by the way ) and of course all the tutorials I did manage to find along the way. Everybody is a legend in their own right, love your work! :)
Now, back to the tutorial.
As I will be using my head as the characters head (mixing a self portrait project into the mix) I have the images handy. As a personal preference I use the following folder structure for my project. Keeping this standard keeps my projects clean and together and if I ever need it I know where to find things easily. Oh, by the way, my character is called Weaver :)
Weaver
- Anims ( Optional : When you start getting into the animations it's sometimes handy to save the animation files seperately)
- HL2 ( Optional : The files used to export into Half Life 2)
- Maps ( For all final textures )
- Misc (Any loose ends that don't fit anywhere else )
- Reference ( For all materials pertaining to the creation of the character. Textures, photos, sketches etc.)
- Renders ( In progress and final renders )
- UT2004 ( Optional : The files used to export into UT2004 ) |