Once you get the idea in your head start throwing some lead (ink, chalk, scratching, stick paintings) on your paper (screen, board, desk, cave wall) and start shaping out the very basics of your characters as mass only. No detail whatsoever is to be used here. This is all about finding out what your character looks like as an entity.You can either go straight for the reference poses, or do a concept drawing to get a feel for your character, it's up to you. I am doing the reference, as the concept has already been drawn.
A very good understanding of anatomy is very, VERY handy. I recommend looking and drawing some realistic things, people, photos of people, animals if you are going the more beastly path. The experience will make your character more believable where it needs to be, and more professional for doing so. Even when doing cartoon characters, anatomy of REAL things can help you out. Well proportioned characters, even exagerated proportions, are all based on reality. You get the reality wrong, then the things you create relating to that reality will not sit well with the audience. People don't seem comfortable to move too far away from what they already know.
I created the front view first, as I find that the most easy perspective to draw characters from. I have intentionally drawn two arms on each side to display how the arms will move, it is more of a guide than anything else and may or may not be useful to you. Once my very rough mass has been drawn out I draw in some rules for comparison purposes and make the mass of a side view. The final result is as follows. I generally don't draw the arm on the side view as it obstructs the body too much. Usually I don't draw it at all, in this case I'll be drawing it elsewhere on my sheet, as it will be a complicated arm.
I realise the quality is a little dodgy to say the least, but that's due to the light lead and the high contrast. I'll try to make it 'purty' later on, but I'm sure you get the picture.
There is a method defined as 'silhouetting' that many use to see if their character is unique and easily reconizeable. An easily recogniseable character is good for publicity and style, look at Mario and Luigi. Sonic the Hedgehog, Jak and Daxter and many other well named household brands. You will find each of them can be easily recogniseable by their silhouette, let alone their end result. It's not a MUST have, but it's a good point to consider, depending on the purposes of your character. In my case it's not all that important, although you can tell by the stance I had made he means business. |