But this part was cool fun :)
Firstly I rotated the shoulder plate so that it was side on to make it easier. Then I either used the polygon | inset tool to make a polygon in the middle of the main polygons I needed a canister to come out of or used Edge | Insert Vertex to place a vertex along the edge in order to chamfer it (I had to Polygon | Create the polys individually around it to make a whole new poly however) in order to make the base polygon to build the canisters on.
This took a little bit of fiddling around. Firstly all of the canisters needed to be equal in edges, and 6 edges at that. I lined the vertices up using the scale tool (selection pivot selected) and manually lining the vertices up with the edges of the plate that were already there. Then I had to make them more of a circle, as some of them were scaled along one direction more. To do this I selected the vertices of one canister base and then applied a Spherify modifier to it. This makes the selected vertices in a rounded array.
Once the base polys were made I was able to select them and extrude them all at once. After extrusion I applied a Polygon | Inset and another extrusion for the main area of the canister. For the top I applied a bevel, moving it first to get the height, only to make the height 0 (visually or by using the tool input window is up to you) and then move the width out. After that I applied one more extrusion to finish off the main canister.
But wait! There's more!
If you look closely you can see that I have added a cylinder within a cylinder. This is because I plan on using an opacity map to make it look like there is liquid in the canisters. Pressing Ctrl-x to ghost the object, I selected the main area of the canister (that would be the glass) and scaled it down by all 3 axis. Working on each canister individually, I moved the 'bottom' vertices of each inner cylinder to overlap the plate a little.
To get the finishing touch and make it look more interesting I cut the top of the inner cylinder so it lookes like each canister is a little empty. I selected the inner polys (once again working on each one individually) and used the Quick Slice tool in the polygon modifier panel under the Edit Geometry rollout. Simply select the polys you want to cut, click once for the first point of the cut and a second time when you have defined the plane where you want to cut. It works on the screen axis, so be careful what you have selected and where you cut. As my plate was straight again I had no problems in cutting where I wanted (with water being flat etc.). Once the inner cylinders were cut, I capped them (the top, not the bottom) and Voila! Cool mana canisters :)
The close up image (by clicking the small image to your right) has all four viewports if you wanted a more detailed look.
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