'Project Overview'

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"Maxwell Interior – Day and night" by Benjamin Brosdau



Hi and welcome to this project overview. This is a tutorial based on a scene I did earlier and which has been retextured along with 3dtotal’s texture CD’s as an example of how they can greatly enhance your scene.
Since the entire scene already existed I could focus entirely on texturing and surfacing.
This is our starting point



I used 3ds max 7 SP1 for the modeling part and Next Limit’s Maxwell Render (Version 1.2.1 beta) for the final rendering.
Here is a quick preview of how the scene looks without textures and only default Maxwell diffuse materials applied.


Alright, on the the texturing. Since most objects are relatively simple in shape I managed to get away with rather easy UVW maps. A planar or box type UV mapping style was sufficient in most cases, only the fruits on the table used a spherical type.
You can see in the image below which textures I choosed for the various objects in my scene.







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The green furnitures in the back is a simple diffuse material with only a color in the diffuse channel but a texturemap in the bump channel set to a very weak level.


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This image was created using a few of the hundreds of textures from the Total Texture CDs - very comprehensive texture collections priced with the hobbyist in mind. To see more examples, download free
samples and read full details follow this link






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