select
the cut element and apply X form modifier.
this way u'll be able to animate the separate
the element like an independent object.
but before animating...i might have told
u move the key frame at zero to 1 or 2(the
keyframe for the axe) , this way u'll be
preventing key frames from coinciding(key
frame for the cut animation & the X
form). turn on animate and go to frame 60,select
the xform sub object. now u can use move
and rotate gizmos for freeform animating
the element(like its falling on the ground).but
for that be sure...make the animation start
after frame 30...so move the initial key
frame that is created at frame '0', to 31
or 32.or u'll see abnormal mesh deformation...SO,
this way u can get the required result.
see the video file for visual demonstration.
"cutting
wood"
max
file: "cutting wood"
PART 2
cutting a semi hard object.....like
wax curving out while cutting( or carving)
1)
here we'll follow the same steps....but
add a fews steps in between..
2) ok..after u've animated the cut using
BOOLEAN, here dont apply edit mesh modifier..instead
u apply a volume select modifier...here
u'll have the benefit that u dont have
to rely on mesh count u can just select
a volume of mesh..here use face selection
type and use box type selection and
scale it accordingly as explained in
the picture. place it just at the edge
of the cutting.
3)
there after u can apply a bend modifier
on top and use its parameters and sub-gizmos
to animate it curving out while cutting.but
for that u've play a bit with the parameters
to get the desired effect.
see the video file for a visual idea.
"bend
cut"
max
file: "bend cut"
"soft cut"
max file: "curve cut"
PART 3
cutting soft objects..( like cake)
we'll
again go back to the past and add some
thing to it..well this time u can modell
some thing like cake to cut off cutting,
instead of a woddy cylinder. after u animated
the axe or "knife" in the BOOLEAN
sub-object then select the cake object
from its sub-object. go down the modify
stack to the editable mesh. there go to
vertex mode and select the vertexes which
might be affected while cutting the cake(
ie at the cutting edge). turn on "soft
selection" increase it desirably
and set the pitch to" .5"now
turn on animate and move to frame 30 and
pull the vertices down..so as to simulate
soft pressing effect. for separating the
piece here u might slide the x-from gizmo
instead of making it fall as a cake doesn't
fall..while u cut it. rest steps r the
same..and its your creativity in how well
u can cut a cake..
see the video file for visual demonstration.
in the video i've textured the cake. see
the texturing part to learn that.