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As you can see, the mass and the objects are only roughly modelled, but they are good enough to set 80% of the final lighting. Basically, there are three lights in the scene - on the right side there is one small rectangular light with orange colour and higher intensity and another much bigger light with blue colour and lower intensity on the left. The third sky dome light of red colour and lower intensity is oriented from right to left and its purpose is to add an extra colour variation to the picture. From now on, I will not move the camera at all.
At this point, I would like to talk about the chosen renderer and the method of rendering.
As for the rendering, I have used Vray renderer and as a method progressive path tracing (PPT), which was ideal for this picture. The reason for this is that in the scene there are many objects with Vray displacement, and this method handles them very good, especially in combination with object isolation (alt+Q). As a result, material testing was very fast.
As an illustration, I rendered three pictures (tests). All of them were done in 4-5 minutes (and already in the first minute I could see most of the details), which is a very good result especially when talking about rocks and trees taking into consideration their detailed displacement. The rendering was with "Normal" Vray GI method (other than PPT), for example IRR + light cache,
would take much longer than PPT. Here are the above mentioned test pictures. |