|
Last
time we left off by familiarizing ourselves
with moving about the perspective view.
Now its time for...
Part 3
- Lighting
1. Familiarization
with the Lights
First off I am
not going to give you too many definite instructions
on this part.
I want you to learn from experimentation.
Now, there are 6 different types of lights.
I am not going to be talking about
the sunlight system. That will come at a different
time.
|
Target
Spotlight
|
Free
Spotlight

|
Omni

|
Target
Directional

|
Free
Directional

|
|
We
will be using 2 Omni Lights in our scene.
All of them are pretty self-explanatory!
So lets get cracking on our scene!
2. Lights in our Scene
On the tabbar up top, goto the Lights
& Cameras Tab and click on 'Omni'.
We are using Omni because they provide a nice
all-around light that is perfect for our scene..
Place 2 lights somewhat like this.
Omni 1 is behind, above, and left of the
dresser.
Omni 2 is in front, above and slightly
left of the dresser.
|
|
|
|
The reason we placed
Omni 1 as we did is to get a nice sheen off
the dresser top.
Yet, if we had not placed Omni 2 the front
of the dresser would be all shadows.
Now lets take a look at the properties of
Omni 1.
I circled the things we changed.
|
|
|
|
Basically,
going from top to bottom, the properties say
this.
Our light is an Omni light.
It gives off white light.
It casts shadows.
Its light production is at 200% (or multiplied
by 2).
Simple enough isn't it? =)
We changed the multiplier to get a better
reflective sheen off of the dresser top.
We chaned the casts shadows to true because
we want the light to cast shadows! =P
Now Omni 2. The only property we change on
omni 2 is the multiplier. It should be 0.5.
Here is what I have ended up with. If you
have something different then thats fine!
As long as it is somewhat near this
than you're fine.
|
|
|
|
But
Wait!
Oohh! Ahh! Look at that sheen! Wanna know
how to do that? It's all in...
|