All-In-One
Basics Tutorial - Part 3 by Colin Barnette
Last
time we left off by familiarizing ourselves with moving about the perspective
view.
Now its
time for... Part
3 - Lighting
1. Familiarization with
the Lights
First off I am not going to give you too many definite instructions on this part.
I want you to learn from experimentation.
Now, there are 6 different
types of lights. I am not going to be talking about the sunlight system. That
will come at a different time.
Target
Spotlight
Free
Spotlight
Omni
Target
Directional
Free
Directional
We
will be using 2 Omni Lights in our scene. All of them are pretty self-explanatory!
So lets get cracking on our scene!
2. Lights in our
Scene
On the tabbar up top, goto the Lights & Cameras Tab and
click on 'Omni'. We are using Omni because they provide a nice all-around
light that is perfect for our scene.. Place 2 lights somewhat like this.
Omni 1 is behind, above, and left of the dresser. Omni 2 is
in front, above and slightly left of the dresser.
The reason we placed Omni 1 as we did is to get a nice sheen
off the dresser top. Yet, if we had not placed Omni 2 the front of the dresser
would be all shadows.
Now lets take a look at the properties of Omni
1. I circled the things we changed.
Basically,
going from top to bottom, the properties say this.
Our light is an Omni
light. It gives off white light. It casts shadows. Its light production
is at 200% (or multiplied by 2). Simple enough isn't it? =)
We changed
the multiplier to get a better reflective sheen off of the dresser top. We
chaned the casts shadows to true because we want the light to cast shadows! =P
Now Omni 2. The only property we change on omni 2 is the multiplier. It should
be 0.5.
Here is what I have ended up with. If you have something different
then thats fine! As long as it is somewhat near this than you're fine.
3DTotal
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But
Wait! Oohh! Ahh! Look at that sheen!
Wanna know how to do that? It's all in...