Create
a Polygon Cylinder with the
following settings.Radius
= 1
Height = 2
Subdivisions Axis = 8
Subdivisions Height = 3
Subdivisions Caps = 0
Rotate it 90 degrees in the
Z axis.
Enter
the Modeling menu set and
go to Edit
Polygons Split Polygon Tool
Option Box. Hit the Reset Tool button
and set Number of Magnets
to 7 and the Magnet
Tolerance to 100.
Now let's start splitting. Start at the top
left edge and snap to the left end of the
cylinder. Continue splitting around the cylinder
one step at a time.
The split should be evenly distributed from
the first split to the last. To avoid any
issues with the first and last split you'll
have to start it on the edge indicated with
purple and end it on the edge indicated with
yellow like in the illustration to the right.
The illustration also shows how the line should
look if the cylinder where to be flat.
Split the
next segment of the cylinder in the same manner
as the last step.
Delete
some faces so your left with the shape showed
in the image to the right. Then delete the
edges like the ones who are selected in the
image, and then delete the vertices indicated
with yellow in the image.
You should be left with 8 quads/four sided
polygons.
With your
object selected, go to the Option
box for the Split Polygon
Tool. Set the Number Of Magnets
to 1 and make a split down
the middle of the mesh.
This could also have been done using the
Edgeloop Split in MJ
Poly Tools or any similar plugin.
Move the object's pivot point to the bottom
left vertex. (Push the Insert
key on your keyboard, press and hold v while
moving to point snap to the vertex.
Move
the edge you have split in step 5 close to
the right edge. Set this to the width you
want the crease to be.
Now I Duplicated
the object and point snapped them 9 times
in the x axis. The number of duplicates depends
on how long you want your object to be.
Then select all of the objects and Combine
them. Then Merge all the
vertices in the new object. You will have
something like this.
Select
all of the big faces. The easiest way to do
that might be with MJ Poly Tools, but either
way is fine.
(howToMJ: Select the edge indicated with a
purple color in step 2, choose Select
Ring from the MJ Poly Tools menu,
ctrl+f11 to Convert Selection
to Faces.) Extrude them out from the
object with Keep Faces Together set
to On. I also decided to
scale them a bit in the x axis to make a more
rounded, beveled and softer looking shape.
The creases should now something like in the
image.
Now you
can smooth it and voila! There are of course
more things to to with this shape, but now
you have the basic shape you can use as a
grip of a sword, or a tennis racket. And if
you extrude the thinnest polygons you will
end up with something that could be used for
some kind of tube. But that part I'll leave
to you to decide.
Happy modeling!
If you are interested; here
is a zip'ed scene-file used in the tutorial.
You can download WinZip from winzip.com
to unpack it. Enjoy! :)
A 4.48min
video tutorial for this tutorial is available
in Microsoft Video 1 codec. It's a 5.38MB download
in Rar format. Go to rarlabs.com
and download WinRAR to unpack it.
Extra: For
the bat I have used the object from the tutorial.
I just added a Flare deformer to it to make
it thinner in the middle. The screws are made
using the same procedure as the tutorial. It's
only a matter of how you place the lines. Have
a nice day!