I used 3ds max 6 as the main tool in this work. I created cherries with the edit mesh technic and all the objects are very simple. I've just added a meshsmooth to round up the model. The ground is made of a simple plane and the bowl is created with a line, and
with the lathe deformer
Cherries and Ground:
3 different models of cherries were modelled and 3 different textures were applied. I've just copied and pasted the cherries in the bowl with different positions and various sizes to create the realistic aspect.
The ground, was textured it with an image coming from Total Textures
Diffuse Map
Bump Map
The Bowl:
The bowl is created with a simple spline and I've just added a lathe deformer to create the final model. The holes were bored afterwards with the booleans.
For the textures, I used an image coming from Total Textures.
Diffuse Map
Bump Map
Lighting:
For create this summer aspect I've used Vray render engine with GI and 2 different spotlight.
The first spot light is a simple spotlight from 3D Studio max with a light yellow color to simulate the sun. In the projector map shadow slot I've inserted a picture from a tree to simulate shadows of a tree.
And I've added a vray light to reinforce the shades.
This image was created using a few of the hundreds of textures from the Total Texture CDs - very comprehensive texture collections priced with the hobbyist in mind. To see more examples, download free
samples and read full details follow this link