Ok,
I'm going to describe
a little about the modelling
of this scene. Before
I begin, let me say that
I applied displacement
maps to almost every object
in this scene, appearing
that actual modelling
is more complicated. It
isn't! I'm a big fan of
the phrase "It doesn't
have to be right, it just
have to look right!"
This means, among other
things, that you don't
actually need to model
everything, texture everything,
blablabla... Beyond this
area, the arcs are incomplete,
the walls don't have chamfers,
etc. So I only concentrate
in what is seen. Of course
you should not forget
to model and texture elements
that make shadow or appear
in reflections, even if
they're not visible directly...that
happens a lot.
Walls,
pillars and pieces of
wood are simple chamfered
boxes. Don't forget, always
chamfer your objects a
little where edges are
visible.
The
arches are lofts consisting
of an arch path and
a rectangle spline.
I modeled with loft
because it allows textures
to flow through its
surface.
Path,
shape and resulting
arch.
The
metal plates were
simple planes that
i poly-edited to get
a bumping shape. Then
i added shell modifier
which adds a little
thickness:
Metal
plate model
The
paint bucket was a simple
lathe object with a
renderable spline as
the wire. The cover
is a cylinder with some
cap segments edited
to have a bent form:
Paint
bucket model
That's
about all the modelling
in this scene. Very
very simple. Let's
get into texture work
Ok,
texturing this scene
was a lot different
from the "clean"
one, as you can see:)
I had a lot of fun doing
it, as I believe it
came out cool!
Texturing isn't one
of my strong points
in 3D work, and I got
this as a chance to
evolve a little bit.
Basically, I used two
techniques for texturing
the whole lot. For one,
I tried to use masks
and composite materials
and maps inside 3dsmax.
This worked well for
some objects like the
arches, where I simply
rotated some maps to
give randomness:
This image was created using
a few of the hundreds of textures from
the Total Texture CDs - very comprehensive
texture collections priced with the
hobbyist in mind. To see more examples,
download free
samples and read full details follow
this link