This is my first tutorial that will cover the process of creating 3D images from
an example I will show few techniques that I used in my last work "A Glimpse
Of The Past".
As you can see above, picture looks quite good and interesting
(my opinion, of course :) ) and it's not so complicated to do, I've done it in
aprox. 12 hours.
The geometry is fairly simple, textures are mostly
seamless images from 3DTotal CD Textures and lighting is simple global illumination
setup that I've described in my Global
Illumination tutorial, but I will describe this process again in short words.
As for the software, I have used Maya 5.0 for modeling, lighting etc...,
MentalRay for rendering (because Maya's renderer doesn't support global illumination),
a simple terrain generation program that produces great skies named the Terragen
was used for the background, and at the end Photoshop for texture painting and
postprocessing the final image.
where to find an inspiration for your projects? Well there is no recipe for that,
if you want to start from somewhere I recommend the sites that have a lot of photographs,
like PhotoSig or DPChallenge.
My idea came from one picture that I've found on one of those sites. It was a
photography of one old church in mountains. The image made a special emotional
touch to me, and there it was. After an hour of thinking I decided to go for something
different than original picture. My decision was to made the image older, with
sepia tone, to add some trees in it and to make a small grave in the back to invoke
a feeling of sadness in viewers. So that's it, I started to work on it...
just one thing before you start... you need to be familiar with Maya to easily
pass through this tutorial. I recommend, if you haven't done that yet, that you
read the Maya manuals. You will need the knowledge of how to use polygonal tools,
the UV tools and how to build simple shading networks. Since I don't want to write
complete book on this topic, I will cover only few things in process of modelling-texturing-rendering
that I think it would be useful.