Step
18. Scroll down to Map roll out, and upload same maps that I have.
Don’t change any settings yet.
Step
19. Go to Diffuse Map # 4 (Falloff), and copy these
settings.
Step
20. Go to Diffusion Map # 5 (Noise), and copy all these settings.
Step
21. Go to Flourescence Map # 6 (Falloff), and copy these
settings.
Step
22. Now the last thing that's felt is Bump Map # 7 (Dent), copy all these
settings.
If
everything was done correctly you should have something like this, as a texture
for bc_env. NOTE: if your texture is littel darker it's
important that you'll ajust it. Click here to see
how.
Lights and Cameras
Here
is the last part of this blood cell composition tutorial, here we will add some
lights to our scene, plus add a camera.
If
something is not clear enough click on the corresponding picture it will show
more detailed picture.
Step
23. Right click anywhere in any of the view ports, new window will pop
up in that window click on Unhide All. And now you should see blood cell
that we created earlier, and our environment.
Step
24. Now open Martial Editor (press M to do that) and apply Blood Cells
texture to the blood cell that we have, and apply dc_env texture to the plane.
To do that just drag appropriate texture to the appropriate object.
Step
25. Now make couple copies of the blood cell and place them along the
plane as you wish.
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Here
is what you should have by this point, now it's not the best picture of the blood
cells, but it's sertantly a very good start for you. At this point you can just
/ play with lights and sligtly change textures to get a really good image. Plus
you can add some environment effects, but it's up to you.
Thank
you for trying my tutorial! And if you have any suggestions email me at webmaster@3dwarrior.tk