Here
we go, this is the first part of texturing our blood cell scene, here we will
create textures for blood cells and in second part we will work on textures for
the environment.
If
something is not clear enough click on the corresponding picture to see more detailed
picture.
Step
9. Open Material Editor by pressing M. Choose first slot in Material
Editor and rename it to Blood Cells. Now click on Standard, and new window
will open (Material/Map Browser) from the following list of maps select Raytrace.
Step
10. Now copy exactly the same setting as I have for Blood Cells map.
Step
11. Scroll down to Map roll out, and upload exaclty the same maps that
I have. Don’t change any settings yet.
Step
12. Go to Diffuse Map # 0 (Falloff), and copy these
settings.
Step
13. Go to Diffusion Map # 1 (Noise), and copy exactly the same settings
as I have.
Step
14. Go to Flourescence Map # 2 (Falloff), and copy these
settings.
Step
15. Now the last thing is left is Bump Map # 3 (Dent), copy all these
settings.
If
everything was done correctly you should have something like this, as a texture
for blood cells. NOTE: if your texture is little darker
it's important that you'll adjust it. Click here
to see how.
3DTotal
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Texturing the Enviroment
This
is the second part of texturing blood cell composition, here we'll create texture
for environment.
If
something is not clear enough, click on the corresponding picture and it will
show more detailed picture.
Step
16. Open Material Editor by pressing M. Choose second slot in Material
Editor and rename it into bc_env. Now click on Standard, new window will open
(Material/Map Browser), from the following list of maps select Raytrace.
Step
17. Now copy exactly the same settings as I have for bc_env map.