| Now
comes the fun part. The image above looks good, but it doesnt really run the full
gamut of colors that real skin does.
The
shadows are what gives it away. They are just darker versions of the same skin
color. This
is why using overlays usually doesnt work, and why most texture artists resort
to painting everything by hand, because they can paint the color into the shadows.
Take your grey scale layers, first your shadow map, then your fine details
map (both are still greyscale), and colorize them. Either go to Image>adjustments>hue/saturation,
or press ctrl+u. There is a box at the bottom that says colorize. Click this,
and the greyscale image will now be a monotone color. Play with the sliders till
it looks good with the skin. For mine, it was a deep blue for the light map, and
a deep pink for the details layer. You will barely have to shift them, and the
color will be barely noticable, but when the skin layer interacts with it, you
will get great shadow color in your map. You will have to experiment for a while,
it took me a few tries, and Aaryn kept coming out looking like he had used sunless
tanning oil, but when your done it should look something like this (above). Notice
how the image on the right does not seem like skin. It is lacking something. The
image on the left, has those nice pink edges and blue shadows. I really turned
it up so you could see the difference, but even when it is slight, it will do
leaps and bounds for the believability of your skin. |