'Project Overview'

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"LowPoly Character Modelling" by Ben Mathis


Here is the model in its final stage. 5000 polys. I used polycruncher to see how it would look at 3500, and it stands up nicely, but most of the detail in the face dissapears.

I will create a 3500 poly version for Unreal, but this model needs to hold up to up close facial animations for a future project.

Here is the wireframe as well.
Notice how the lines flow in the correct directions, and help the model to "read" well.



Lighting_La_Salle


 

Up close of the facial detail.

 

Let's have a good go at the texturejob...



Final Model Step Back Step Forward Home Modelling the Body Modelling the Head Modelling Hands and Feet Overview Texturing




3D Total Homepage

 

Step Back Jump to Body-Modelling Jump to Hand and Feet-Modelling Step Forward Jump to Head-Modelling