Here
is the model in its final stage. 5000 polys. I used polycruncher to see how it
would look at 3500, and it stands up nicely, but most of the detail in the face
dissapears.
I
will create a 3500 poly version for Unreal, but this model needs to hold up to
up close facial animations for a future project.
Here
is the wireframe as well. Notice how the lines flow in the correct directions,
and help the model to "read" well.