'Project Overview'

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"LowPoly Character Modelling" by Ben Mathis


started on the eye brows...

...more detail under the eyes...

 

Now that the face is detailed, I went in and started rounding out the back of the head, as well as the forehead.

For the ears, I did them too quickly and there were no saves for me to screen grab. I created a box just like the one I make for my heads. Two division from top to bottom and one from front to back and one from side to side. I deleted the faces that were facing the head for when I attached it to the head. I used the peaks and valley's technique to define the topology of the ears inner detail.

The hair is a separate piece so that I could really get the neck attached correctly, and so I could play with different ways for the hair to look. I delted the faces under the hair when I attached it, but I could have left them in for a bald character, and just alpha out the hair (alpha is the term for transparency in gaming).

So much about the head, let's do the hands and feet then...

Modelling the Head: Page 1 Page 2

Final Model Step Back Step Forward Home Modelling the Body Modelling the Head Modelling Hands and Feet Overview Texturing




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Step Back Jump to Body-Modelling Jump to Hand and Feet-Modelling Step Forward Jump to Head-Modelling