Now
that the face is detailed, I went
in and started rounding out the back
of the head, as well as the forehead.
For
the ears, I did them too quickly and
there were no saves for me to screen
grab. I created a box just like the
one I make for my heads. Two division
from top to bottom and one from front
to back and one from side to side.
I deleted the faces that were facing
the head for when I attached it to
the head. I used the peaks and valley's
technique to define the topology of
the ears inner detail.
The
hair is a separate piece so that I
could really get the neck attached
correctly, and so I could play with
different ways for the hair to look.
I delted the faces under the hair
when I attached it, but I could have
left them in for a bald character,
and just alpha out the hair (alpha
is the term for transparency in gaming).
So
much about the head, let's do the hands
and feet then...