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For
the head, start with a box
Now
I am going to disobey everything I
taught you about box modeling.
For the head, start with a box. There
are several reasons for this. One
is that the head does have planes.
Many people think of the head as round,
but it has definate planes that it
is broken into. the box helps define
these planes. It also fits into the
process of dealing with the head in
quadrants. There is a special box
to use though. Not just any box can
be versatile enough to use for a human
head, no no! This box must have one
lenght and width division, and two
height divisions. The reasoning for
this will become evident, but trust
me, it works.

Now
like a bad boy, I went along way without
saving between the last step and this
one. Normally I save a new file about
every 5 minutes, but I went kind of
long inbetween on this one. I am doing
all these screen grabs after the fact,
so I can only capture from the files
I saved at. I hope you can see what
I did though.
The top division line becomes the
top fo the brow, and the back of the
head. The lower one becomes the tip
of the nose, and the lower edge of
the skull. the lower block should
be deleted from your box so that it
now as 2 quadrants in the back, and
3 in the front, when viewed from the
side. In the mouth, I started defining
the lips and then the nose in sections.
I dont do an all over approach, but
more a fine detail on one section,
then move on, and so on.

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