Hair is also important to a realistic character. I chose this hair style for the girl
To create this hair style you can read the following tutorial by Mike Fudge <<Maya Hair : hair with history>>. This is the hair style that I created in maya:
Lighting:
Now, I’ll show you the lighting used on this girl:
Rendering tips:
Next, I’ll render them all. I encountered a very difficult problem: ‘out of memory’ (because hair rendering for mental ray has a really tremendous workload!). My memory is 1G, which is too low to endure this. By all appearances I should divide them to passes.
To pick up the shadow of the hair without displaying the hair, here’s a useful method; convert hairfx to a low poly, then assign a full transparent lambert to it and connect a mib_shadow_transparency mode to the mental ray shadow slot of Shading Engine.
Here we’ll get only the image rendered, without the hair displayed.