'Project Overview'

 
'Beanpod Blooming'
by Wang Xiaoyu


Hair Style:

Hair is also important to a realistic character. I chose this hair style for the girl



To create this hair style you can read the following tutorial by Mike Fudge <<Maya Hair : hair with history>>. This is the hair style that I created in maya:



Lighting:

Now, I’ll show you the lighting used on this girl:



Rendering tips:

Next, I’ll render them all. I encountered a very difficult problem: ‘out of memory’ (because hair rendering for mental ray has a really tremendous workload!). My memory is 1G, which is too low to endure this. By all appearances I should divide them to passes.

To pick up the shadow of the hair without displaying the hair, here’s a useful method; convert hairfx to a low poly, then assign a full transparent lambert to it and connect a mib_shadow_transparency mode to the mental ray shadow slot of Shading Engine.





Here we’ll get only the image rendered, without the hair displayed.



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