'3D Studio Max'
.
"Basic Modelling for begginers
" by Rinne
Email:
Rinne88@arcor.de
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Web: None
4. Let's start
We start with something simple: a glass with background and lighting.
The ground:
First of all we create a Box with two height segments in the “create” window.
Now we set the Box in the „Top“ View with a height of 3, witdh of 60, and lenght of 80.
But the box isn’t in the middle of the grid, so we choose the move modifier:
Then we press F12 and set all numbers to 0:
Now we call the object Tisch01 (which means table in German).
Now let’s have a look at the Object Modify tab:
For this we have to select our „table“ and then choose the „edit mesh“ modifier:
Now we choose „vertex“ in the edit Mesh modifier:
Let’s now zoom, to have a closer look:
For this we hold the left mouse button, and move the mouse upwards.
Now draw a grid around the upper 2 vertices by clicking and dragging the mouse to selected them:
Now we choose the scale button, and move these vertices closer together:
In the small box (red arrow), we see the count of skaling, let’s set it to 85.
We didn’t really move 2 vertices, we moved 4, we just could see 2 in the front window, because they lied exactly at the same points in front view.
Now let’s turn away from our bizarre table, and let’s look at the glass:
For this we zoom at a good position, by clicking this button:
After that we rotate in the perspective view, by clicking this button (rotating works same as zooming):
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