We
start with something simple: a glass with background and lighting.
The
ground:
First
of all we create a Box with two height segments in the “create” window.
Now
we set the Box in the „Top“ View with a height of 3, witdh of 60,
and lenght of 80.
But
the box isn’t in the middle of the grid, so we choose the move modifier:
Then
we press F12 and set all numbers to 0:
Now
we call the object Tisch01 (which means table in German).
Now
let’s have a look at the Object Modify tab:
For
this we have to select our „table“ and then choose the „edit
mesh“ modifier:
Now
we choose „vertex“ in the edit Mesh modifier:
Let’s
now zoom, to have a closer look:
For
this we hold the left mouse button, and move the mouse upwards.
Now
draw a grid around the upper 2 vertices by clicking and dragging the mouse to
selected them:
Now
we choose the scale button, and move these vertices closer together:
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In
the small box (red arrow), we see the count of skaling, let’s set it to
85.
We
didn’t really move 2 vertices, we moved 4, we just could see 2 in the front
window, because they lied exactly at the same points in front view.
Now
let’s turn away from our bizarre table, and let’s look at the glass:
For
this we zoom at a good position, by clicking this button:
After
that we rotate in the perspective view, by clicking this button (rotating works
same as zooming):