I
started this project with roughly sketching out the scene on paper first. I knew
I wanted to change the color to sepia later, so I didn't have to worry about
a colors cheme.
After I was done with modeling the scene, I browsed through
the 3DTotal Texture CD's to pick up the textures and bump maps for the image.
It
was easy to find the ones I was looking for, the selection interface is really
great. I saved them to disk, and started creating materials.
I
hardly use plain bitmaps for my textures. Instead,I mix and modify them with shaders.
This helps with quickly changing color, breaking up patterns, or adding the little
extra to the bitmaps. Working that way also lessens the blur of materials
at closeups, because shaders are calculated and remain as sharp as you want them
to be. On the otherway I could say I use bitmaps to break up uniform looking shaders.
For
example I created a noise having terracotta colors, and blended it with a dirtmask
from the 3DTotal Texture CD, and subtracted some other kind of noise to create
my color channel.
I did something
simmiliar for the bumb channel, using noise, and a bumb texture I got from the
3DTotal CD's.
The
final material mapped onto the object looks like that:
I
used the a material with the Cinema4D plugin DirtyNuts in the alpha channel on
top of every material. This material shows up only in edges or cracks, where dirt
would gather. You could also simply use this in the diffusion channel of a
material, but having it as a seperate material on top of another gives you more
controle. There is a material with DirtyNuts in the alpha and a 3DTotal texture
in the color channel on the cactus.
The ground
is a plane displaced with a bumb texture from the texture CD's.
My computer here at home is slow, so it took forever to render, especially with
all the layered textures. I rendered the picture with seperate masks for the objects,
to allow me to modify them seperatly. Now I switched to Corel Photopaint.
I changed the color to sepia,tweaked the sharpness and contrast alittle ,
but let the flowers/plant on the left side keep a small amount of their color.
Then I run some noise over the picture, saved it, and went to sleep for along
time.
This
was my first tutorial/making of ever, I hope you enjoyed it.
This image was created using
a few of the hundreds of textures from the Total Texture CDs - very comprehensive
texture collections priced with the hobbyist in mind. To see more examples, download
free samples and read full details follow
this link