'Project Overview'

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"The making of Atatürk" by Deniz ÖZEMRE


Unfolding of the mesh.


Texturing:

And finally I can paint the textures. I hand paint all my textures. By this way renders don't look like dead and they prevent many artifacts. Here I roughly want to give a bump mapping technique.

First i produce a noise map in max by using these values.


After that i throw it into the environment slot and take a render from the perspective view like shown below.

Our head mesh is ready for painting. I have sent it to bodypaint to make the following adjustments

1.choosing noise map as a texture brush






Bugati-Veyron


2. scaling it


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