| Level:
intermediate |
| Tecnique:
digital painting |
| Software:
Adobe Photoshop |
| This
time, I will show how, with some patience and a tablet, you can produce your own
eye textures, applicable to your 3D characters. It's a realistic texture, but
it can be simplified, depending of your intention and your character's style.
This tutorial will also be able to be taken advantage by those that work with
2D, helping them to understand a little of the Photoshop capacities. |
For
that texture, I used the 1000x1000 pixels resolution. Approximate time of
work to the final result: 3 hours. |
 | 1.
Begin creating a new file, square (in that case, 1000x1000 pixels). Fill the background
with some tone that have a little of gray (almost white). After, create a
new layer and create a circular mask in the center of the image, with close proportions
the one in the image on the left: | |
2.
After deciding on the favorite color for the eye that you will paint
(green, brown, blue), fill in the circle with it. After that, create a new layer
and through the same procedure, paint the pupil with black: |  |
|
 | 3.
Using the smudge tool (finger), produce some "blots" as suitable in
the illustration below, always from center to outside: |
|
4.
Create a new layer, a new circular selection and paint it with white, according
to the image: |  |
|
 | 5.
Now, use the noise filter (Filter> Noise> Add Noise...) and use
the same setup shown: | |
6.
Now, we will apply another filter: Filter> Blur> Radial Blur...
Use the options "zoom" and "best" and put a very high value
in "Amount" (100 or close to 100). The result will be this: |  |
|
 | 7.
Use some option of mixing layers, like Overlay, Pin Light, Screen, or
the one that you prefer. After, use the "Liquify... " filter in this
layer. Through it, create small irregularities so that your image resembles the
one shown: | |
8.
Duplicate the pupil layer and alter it's color using the menu "Image>
Adjustments> Hue/Saturation... " or simply "Ctrl+U". Set the
parameters as in the image below: |  |
|
 | 9.
On this layer, use your ability to create more irregularities, this time, painted
with a brush not very wide. Try to get a close result to the shown below: |
|