'Project Overview'

.
"Anhells" by Julio C. Espada



The ground texture was done by hand in photoshop. As you can see, there is tiling, but it is not noticeable on the camera, so it works.


I modeled and textured a big column to add depth to the image. I used it several times later on the final composition.


I rendered the ground in RPF so I could have control over the depth and the fog. Combustion can do a great job on static images, not only for video or animations. Be careful, a big RPF is a ram-eater, and combustion has no mercy with low-end computers.


Those are the layers in photoshop. There are a lot of tweaking here and there. Almost all the texturing has been done here. I used lots of images and textures to create fire, smoke, clouds and dust. I did some cloning jobs to fix mistakes on the render. Also I rendered some more characters to give more dramatism to the image.
I have created a video file showing each layer being added to the composition. Watch it frame by frame to see how everything works. Watch it here

Thanks for reading. I hope you have learned something about what you should and what you shouldn't do when creating a complex scene


3DTotal Advertisement - We need your support!

As well as you tutorial hungry people eating through a terabit of bandwidth each month we also have many additional staff and running costs involved in creating these free pages. We want to continue bringing you many free tutorials and resources everyday, so PLEASE check out our products and amazon affiliate schemes via the above banners. Many thanks!






Page 5


3D Total Homepage