In the principal material (auto body), I used a shellac material. This material obtains a reflection similar to the real car´s. It has 2 submaterials. One is the part of surface that shines and the other is the surface that doesn´t. The rest of materials are standard.
Click for larger image
Click for larger image
Click for larger image
Hdri Environment and render parameters:
This is the hdri image used is this image.
I used a “RGB Multiply” material to tint the Hdri map..
Click for larger image
Doing this, I make the hdri´s colour more similar to the background. The final adjust is this..
Click for larger image
Now, I have to move the hdri environment until the lighting fits the scene. Also I have adjust the intensity of hdri