'Project Overview'

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"Hungarian House by Karin Eszterhás."
Make textures look aged and worn using dirt maps and masks



I created this model of a Hungarian house in 3DStudio Max 5 and rendered with VRay. To use the 3DTotal Textures as fully as possible, and get the aged look so typical for many houses in the small towns of Hungary, I textured the model using Blend materials, dirt maps and masks.

Look at this example: The tiles on the top of the gate are textured with a blend of two different maps, and a dirt map to define where either material will show. Here is a close-up of the 3 materials used, and the final blend:


By the way, the tiles on top of the arch was made like this:Create a couple of tiles and make as many instances you need. Then collapse them into a mesh. Now draw an arch using a spline, select the mesh and click Path deform in
the Modifier list. Pick the path (spline), select the right deform axis and click Move to path. Fit the mesh to the length of the spline by dialing the parameters.