I
created this model of
a Hungarian house in
3DStudio Max 5 and rendered
with VRay. To use the
3DTotal Textures as
fully as possible, and
get the aged look so
typical for many houses
in the small towns of
Hungary, I textured
the model using Blend
materials, dirt maps
and masks.
Look
at this example: The tiles
on the top of the gate
are textured with a blend
of two different maps,
and a dirt map to define
where either material
will show. Here is a close-up
of the 3 materials used,
and the final blend:
By
the way, the tiles on
top of the arch was made
like this:Create a couple
of tiles and make as many
instances you need. Then
collapse them into a mesh.
Now draw an arch using
a spline, select the mesh
and click Path deform
in
the Modifier list. Pick
the path (spline), select
the right deform axis
and click Move to path.
Fit the mesh to the length
of the spline by dialing
the parameters.